The Goldstar 3DO was produced by Korean electronics company Goldstar. It was introduced in the US and Korea in 1994 with an introduction price of $399. This was much more affordable than the $699 dollar Panasonic FZ-1. Goldstar sold their 3DO’s through mass merchandisers and stores.
A few games seem to have a problem with the early Goldstar units such as Cyberia, PO’ed and The Horde. This was due to the fact that the early Goldstar models couldn’t handle files of a certain size. This problem is exemplary for the 3DO and the result of the fact that the 3DO company did not make the consoles themselfs but licensed the schematics to third party console builders. Therefore the hardware could deviate.
|Name||Goldstar 3DO Interactive Multiplayer|
|Worth||150 euro (boxed)|
|CPU||32-bit RISC CPU @ 12.5 MHz (ARM 60)|
|GPU||Ati Flipper |
@ 162 MHz. (1.94 GFLOPS)
|RAM||2 MB of main RAM|
1 MB of VRAM
|Storage||32 KB SRAM (Save)|
|Screen resolution||-640×480 (interpolated), |
-320×240 (actual) 60 Hz
-768×576 (interpolated) -384×288 (actual) 50 Hz for PAL version.
-Two video co-processors capable of producing 9–16 million pixels per second (36–64 megapix/s interpolated), distorted, scaled, rotated and texture mapped.
|Media||CD (Double Speed)|
|Power||AC 230 V 50/60 HZ|